About This GameBitlogic is an action and adventure game elegantly classic but enhanced with new adapted graphics. In the game you take control of Bit, your personal avatar in a virtual cyberpunk world full of dangerous enemies, hidden paths and digital mysteries.Immerse yourself in Bit's universe and dare to uncover the secrets behind the source code. Explore, defend yourself and find the correct way to the heart and soul of Bitlogic. May the virtual world be as real as the physical reality? Can a bodyless entity be considered as an intelligent and living being? Would Bit be able to find the answers for all his questions? His fate is in your hands player! This Bitlogic version is an enhanced adaptation of our Bitlogic MSX game. The game includes the enhanced version (modern graphical style) and the original MSX version (low resolution and pixelart) for a nostalgic enjoyment feeling. Original soundtrack can be chosen: Spectacular OST, electronic techno music and chiptune version too. Available languages: English, Catalan, French and Spanish. a09c17d780
English,French
Just starting a Bitlogic game you have the feeling that something does not work well. There is no tutorial. Although it seems like a platform, you cannot jump, there is no damage by falling (despite the animation), you cannot get out of a ladder once you have climbed... But to compensate you have a gun, with endless bullets. Infinite bullets, it\u2019s Rambo time... and you died. Then, you start to wonder if you've been understanding it wrong. When you discover how really works, learn your limitations, the enemies and the environment, you begin to take advantage of them. Then it\u2019s when you become the most powerful man in the world behind Krilin and this game becomes a great game. And maybe, begin to understand why there is no tutorial... Occupational Upgrade Preview now available!:
For more details on joining the preview branch, check out the official post[forums.kleientertainment.com]
[BETA PREVIEW HOTFIX] 252656 - 1/29/2018. Space Industry Upgrade Available Now! w/ [HOTFIX 291640]:
After their first exciting foray into space the Duplicants have been eager to learn more about the universe in which they live. Their dedicated space research has brought on a wave of technological innovation, and using the rocketry advancements now at their disposal the Duplicants can fly further into the unknown than ever before. They might even bring some strange new things back for their trouble! Introducing: Oxygen Not Included - Space Industry Upgrade!
What's New?. [Game Update] - 265752 & 269773:
[Game Update] - 265752. Ranching Upgrade Mark II Release:
Out in space there's an old saying; "happiness is a warm Hatchling". Well, today there's more than enough happiness to go around in a certain little asteroid! Ranchers who have long enjoyed caring for the special critters of the colony have finally perfected breeding them in captivity, and they've been rewarded with the very best imaginable thing; baby critters! Bug-eyed Puftlings, tiny Slickster Larva, and chubby Shine Nymphs all await your care, plus some new critters that can't wait to meet you!
What's New in Mark II?. [Preview Update] - Hotfix 253538 and a note about priority:
Just a quick note regarding priority: in addition to implementing Duplicant Jobs this update, we also tried to tackle some of the thorny issues of Priority. We felt it was a natural fit that Jobs also affect priority, but we haven’t been happy with the side effects. In particular, it was hard to understand, and now that we've added the ability to retain mastery it didn’t make much sense anymore, so we are going to backburner reviewing priorities for a later update. Please keep posting your feedback, we really appreciate it!
HOTFIX - 253600. QoL Upgrade Mk 2 Now Open For Testing!:
Originally posted on the official forums by Ipsquiggle[forums.kleientertainment.com] Hello astro-friends! The Quality of Life Upgrades continue to roll out as our team scours their bug lists and reviews all the feedback you've given us here in the forums! We're also still working hard to improve game performance and systems. A high level of focus in QoL Mk 2 has been directed toward adding tools to help you understand what work your Duplicants are doing around the base and how they're moving through it. We've also added in Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And of course, we've knocked out all kinds of bugs and crashes thanks to your reports! For those who missed it in the previous Upgrade: A public Testing Branch for this Upgrade will once again be available as they have been in the past, with the change that testing periods will now run for 3 weeks instead of the regular 2. Our intention is to provide additional time for your feedback to be heard before these changes go out to the world. (Please note that the Testing Branch will continue to have additional crash reporting enabled and will impact your game’s running performance. Finalized performance improvements won't be noticeable until the Upgrade releases to everyone.) We look forward to reading your thoughts and opinions on the Suggestions Forum. Thank-you! This update is absolutely massive - for more details and update notes, head on over to the official forums[forums.kleientertainment.com].
[Game Update] - 306581 - 2/1/2019. Oxygen Not Included Roadmap March 2019:
Originally posted on the official forums[forums.kleientertainment.com] Hey everyone! It's now been over two years since the first public Beta for Oxygen Not Included, and it's finally time to fully launch the game! The third Quality of Life Upgrade is coming to you on Tuesday April 16th, and then there will be one last update to complete Early Access. In late May, we will be coming out of Early Access with new content (3 new biomes, new creatures, new buildings, and more), and official mod support, making it possible for players to create game content of their own. With that, we feel Oxygen Not Included is ready for a full launch. After we've officially launched, we will continue to make quality of life improvements and bug fixes, while the bulk of the team will be moving on to building DLC for the game, where we can explore further ideas and expansions to ONI's world. All in all, it's been a rather surreal journey for the team. The game is extremely intricate, with so many moving parts; when we first designed it, we weren't sure how many people would be interested in embracing their inner scientist, but 1.5 million players later, we're happy to say the experiment has worked out. Thank you so much for playing our game. Thank you so much for all your bug reports, your feedback and all the wonderful support you have given us during this journey. We look forward to launching this game with you..
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